B - Week
Start off the day with a warm-up
Tell me about your best day or scariest day ever!
What were you doing? Who were you with? Why does it stick out in your mind?
If nothing comes to mind, make something up and let me know at the end.
**remember, I am a mandated reporter so be smart about what you share**
Half page minimum
Our family decided to visit Cancun for vacation. It was My father, my stepmother, my two sisters, my wife and me.
8 days of beach, food and fun. The first four days were just that, so much fun. On the fifth day we decided to take a bus into the city part of town to check out the non-tourist culture. I had recently started a new job as Marketing Director at a casino and I wanted to bring my boss a nice bottle of tequila. We got off the bus and saw people leaving the grocery store with cases of water and toilet paper. I thought that was super weird, my spidey senses were off the charts. We went into the store and the guy at the counter said the state had banned the sale of alcohol due to the hurricane.
WHAT? The Hurricane? Yes, the hurricane. A category 5 160 mile(the most dangerous) hurricane was headed right towards us.
We immediately got on the phone to try to find flights out of Mexico but the airport was closed because Hurricane Emily was barreling towards us at 140 miles per hour and there was no escape. We went into survival mode, we called the hotel and learned that the city was being evacuated to a high school gym but we were super lucky because the Weston Hotel was built to survive a hurricane so we didn't have to leave. We bought supplies at the store to last a few days just in case and headed back to the hotel.
When we got back to the hotel, it was dead silent, all the staff had abandoned it. We were on our own.
My sisters were on the ground floor and we were on the fourth floor so we took their mattresses and brought it up to our room in case their floor ended up flooded. I was scared and in survival mode. We broke into the maintenance room and I got duct tape because we had a huge window looking out to the ocean and I wasn't sure if it could stand the storm. We placed duct tape in a waffle pattern on the glass in case it shattered and then covered the window with pool cushions to keep the glass away from us.
Then we waited and when the storm hit, It hit like a wrecking ball. The sound was ripping through the entire hotel, this weird high pitch whine. The sliding glass door was flexing in and out. I was sure it was going to shatter. I looked outside the door and the wind was ripping the paint off the walls, I had never seen anything like it. The storm pounded the town for like two hours and all we could do was sit in the hotel and hope for the best.
After what seemed to be the worst of it and I was confident I was going to survive, I wanted to see it firsthand so I walked out and explored. Fighting the wind for every step reminded me of the time I was caught in a severe storm in Omaha, Nebraska but warm water instead of freezing snow. Every single step was labored but it was so cool to be honest. The power of nature is terrifying. We had lost power but we had purchased flashlights and candles at the store so we were going to be okay.
The next day was way worse than the actual storm because although the power had been restored, the air conditioning units had been damaged, it was hot and humid. The town was destroyed and there was nowhere to get any food, water, toilet paper, etc. Luckily we had gone to town the day before and saw people getting supplies then followed their lead. You could go for a walk and survey the damage but that's about all you could do because the beach was a mess, buildings were destroyed, the pool was trashed, and nothing was open.
And then the worst part happened!
The satellite was gone so the hotel was playing Spy Kids in Spanish on repeat for the next 24 hours.
Half page minimum (125 words)
3pts
You are to be working on your game or Frankenstein only
Project Due Dates
Game Delivered by the end of class - Dec 8th
Design Doc - Dec 8
Presentation - Dec 8
Showcase Game
What are you learning?
Game Development
Why is it important?
This is your showcase project, you are to create a game that is ready to be published and distributed
How do you show that you understand? What is the assignment?
You are to create a 2D (save 3d for Unreal) video game with your assigned team, the game must be based on a Community Benefit Organization or the Frankenstein Book.
A community benefit organization (CBO) is an organization that aims to positively impact the lives of their community, and the term is often used to describe non-profit charities that focus on community well-being. While it can refer to a wide range of organizations, from local food banks and youth programs to tax-exempt hospitals that must provide a community benefit to maintain their tax status, some prefer the term CBO over "nonprofit" because it is more descriptive of the mission. Other community benefit organizations could be a school, a service club, a swim and dive club, Poverello House, Ronald McDonald House, Fresno Mission, First 5 Fresno, Central California Food Bank, Fresno Zoo, Fresno Arts Council, Community Hospital, Marjaree Mason and many more!
If you are trying to compete and actually win at showcase, I would must create a game for a CBO. Other labs are working on serious topics compared to some weirdo who created a monster out of body parts just to be famous.
Your showcase project is broken up into three parts
Plan
Game
Presentation
Plan
Put together a "Pitch" document explaining the game you are going to create.
Include the members of your team, an explanation of your game, what each team member is doing, the characters you are going to create, a timeline to completions with info on what each team member will be doing each week.
Include lore/story, game mechanics, instructions of how to play, object of the game, and anything else you can tell me to get a clear idea pf your vision for this game.
I will be doing weekly progress checks based on these weekly timelines.
Your timelines need to be specific (what exactly are you doing this week), it is to be used as a roadmap to completing the game.
The purpose of this is to be a roadmap for your completing the project. Each week you will modify the doc as needed
You will resubmit this every Friday with updates, changes and tasks checked off when completed.
Worth 5 Points - Due 10/24
Game
I. Game must have three levels
1. Level 1- 2 Points
2. Level 2 - 2 Points
3. Level 3 - 2 Points
Each level needs approximately 5 – 8 minutes of gameplay (Minimum 5 minutes each level)
II. Start Screen - 1 Points
Start Screen must have game play directions and art
III. Animated Movement (left, right, jump, fall, climb, idle, fight, etc.) - 1 Points
IV. Layers and camera movement (parralax) - 1 Points
V. Respawn- 1 Points
VI. One animated boss for each level - 3 Points
VII. Art
All art must be original works created by your team (No Clipart, Kenney, Opengame, etc.)
Ten Different Animated NPCs with movement. - 10 Points
VIII. Life System - 1 Points
IX. Sound - 3 Points
X. Victory Screen - 3 Points
XI. Story Telling/Story Development in the game by NPCs or Cut Scenes - 5 Points
You may earn an additional 5 extra credit points if you connect and actually work with a CBO on this project.
Total 35 Points
Presentation
You will need to present your project for showcase and judged on the following criteria
Content Knowledge and Organization
Presentation is exceptional. Presenter presents information in a logical and interesting sequence. Presenter has a strong understanding of subject matter. Audience members can effortlessly understand important concepts presented. Presenter answers all questions with impressive explanations.
Presentation Skills
Eye contact is held, with minimal return to notes or slides. Presenter uses a clear voice, and pronunciation of terms is accurate. Audience members can hear presenter with ease. Presenter is confident and comfortable. He/She makes necessary movements during the presentation, and hands are never in pockets. Presenter is professionally dressed.
Participation and Teamwork
Every team member actively participates in a well organized presentation. Transitions are brief and smooth between topics and speakers.
PowerPoint and/ or other Visual Aids
Graphics explain and reinforce presentation. The slides are without mechanical error. Text is easy to read and compliments slide background. Information on slides is clear and relevant. Information adds to presentation to help clarify verbal points.
Melee Attack
Create a platform and give it the platform behavior
Add a new Object
Sprite
Name it Hero
Give it Platform Character Behavior
Name the first Hero Animation "Idle"
Create a second animation with your Hero swinging a sword
Name the animation Attack
Open your Attack Animation
Add a second colission mask for the sword.
DON'T GET ALL WILD WITH THE MASK! SIMPLE SQUARES!!!
Create an Enemy
Go to your events
Condition
Variable Value
Create out scene variable
Copy the condition into a new event and change the variable to 1
For your action if condition variable is 0, you want to set your Idle Animation to 0
Change the animation on variable 1 to attack
We want to start the game off with the attack variable set to 0
In the event At the beginning of the scene, delete the action and add change variable value
Attack
Set to
0
Set the Hero to flip
Now set the opposite for the right key
This part feels kind of tricky but whatever
Create a new event
What you want to happen is that after the melee attack animation plays once, it stops and changes the scene variable to 0
This is kind of like the blade we did earlier
The action will be to change the scene variable of attack to 0
Time to add ther attack
Create a new event
We want two conditions
First condition: Key Pressed Z
Second Condition: The current animation of the Hero is not set to the attack (we will be using inverse)
The reason is that if the animation is already set to the attack, you don't need to change the animation
The action you want is to change the scene variable to 1 (from Idle to Attack)
Add a condition Hero in collision with bad guy and trigger once
Now you need to create a sub event so that it's only going to delete when you are in the attacking animation
If you don't, it will always delete them whenever you are in collision
Now add the action selete bag guy in the sub event