The graphics are basic, but the capybara itself is good. The key you get is glitchy when running or walking with it. When I stop moving it keeps walking animation going. The game has no plot and seemingly no end. -needs an ending
The storyline was a little confusing but I got it kind of. The death animation seems kind of bugged as I could fall through the floor when I died (if thats intentional then I guess not). The animation for opening the door could be improved. I liked the setting and think a lot could be done with it. Also try putting a bigger cooldown on the lasers so people dont spam the mouse button
This game was really good at actually telling the user what they need to do at the start of the game. The most confusing part was the story and combat. I had gone into the game assuming that there was some sort of technique for each enemy, but it turned out that you only needed to jump on the enemies head or shoot them. The graphics were okay, it wasn't amazing art, but it is something similar to what I might draw, and I’m not much of an artist. The characters were interesting and well designed, but the combat was pretty meh. There was a storyline that was easy to follow because of the prompts at the start of each level. The game made sense, there weren’t many bugs, and to improve this game I would make the combat a little more interesting, as well as adding some more scenery.
The game was okay, although it did get repetitive and didn’t appear to have an end to the game. The graphics were also okay but could’ve been better as well. There was no storyline and the characters/enemies seem like random choices. Better graphics could help improve the game and maybe a little more direction since I got a bit stuck or lost at certain points.
I like the character controller, they have a sprint and a jump, the key didn’t stick to the capybara which was weird, and I didn’t know how to get the key at first, so maybe add some direction to guide the player to do that. Also, the game had no end, and didn’t communicate that to the player. Just communicate these things to the player.
no bugs the ending is just an infinite line there is some sort of story
Game is unfinished, the art is bad there isn’t an end and its kinda janky
this game pmo, things killin me that shouldnt, long ah run at the end, kinda boring, no gun to shoot baddies.
I like that the background loops to make the level longer, thats pretty cool but the art is lacking the theres barely any level design, and collision is clunky 4/10
The horror theme was a cool concept, and the double jump felt good. But that's about all the redeeming qualities. How long is the running section? It feels like it never ends and is really boring
5.5, the game is pretty slow and seems to never end, for some reason the bullets delete after a specified amount of second after you stop firing bullets, and if you keep firing, they don't delete, and you can see bullets delete if you run and shoot, also the enemy walking to the player makes it just dead, art was pretty neat
No ending , which is pretty disappointing, movement felt a little slow to me. The graphics were decent and the running was cool. 6/10
Game was quite easy and not that hard. The never ending path also made the game unfun.
The guy that drops the key at the start comes at you too unpredictably. And with most games, I want a reason to not spam the gun.
It took forever to play ( took almost 30-40 minutes to play)
Artwork is good
After a bit the game would get slow & laggy
I like three it was fun and easy and it had a clear objective
I’m not sure if the game has an ending because of how long I played with no end in reach. It’s very beginner friendly but boring. There’s nothing else to do but walk forwards and spam the firing command to destroy the enemies based on my run of the game. There’s no storyline, but the instructions on how to play are a nice touch to the game. The graphics are okay.