The best part was the art. I personally really like how the game looked. The confusing part was with the trees. They were some weird platforms, and enemies would go behind them making it hard to see. There was no indication I had to jump onto the tree. Games graphics are good. Very similar to what I have seen from short snippets of other people’s games. As far as a story line goes, I don’t really think there is one. If there is, it is very hard to follow. The game made sense and there weren’t any bugs I could find. The game could probably be improved by making it less repetitive.
I think the platforming for the game was pretty good, however it wasn’t all that challenging. The graphics were alright but it could be improved. I thought the Capybara looked good. There wasn’t much of a storyline and it didn’t make sense. No bugs.
Score: 7/10
Notes: Decent game, has pretty good gameplay; but lacks a connection to character and story. I had almost no idea what I was doing other than simply moving left and shooting everything I see.
Overall: 5/10
Graphics: 5/10
Story: 2/10
Ease of Play: 8/10
Notes: Very simple, unclear what’s going on, capybara is in fact there and you shoot stuff
Fun, I like the art, the hitboxes could use some direction, sometimes it was hard to tell what had collision and what didn’t, but besides that it was a fun game
This game was pretty fun. The character movement was good as well as the shooting. I also like the art, but the parallax in the background was slightly sickening. Overall, the game was very solid.
The game was unique and had everything needed to get 100%, had multiple levels, and different types of obstacles. Overall it was good, but it was just slightly hard to keep switching to the mouse button to shoot.
pretty good movement and intuitive controls. The graphics were nice - what objects were was easily identifiable and weren’t hard to look at. I didn’t notice any clear bugs, so that was nice. The parallax was a little painful - there weren’t any super clear identifying features in the main layer, so everything moving in the background made it seem as though the background was the anchor and the foreground was just sliding around. I also noticed that when jumping the capybara gained a cape, but not when jumping straight up and down without pressing the left/right arrows.
6/10
[ It was a pretty decent game, however the mechanics were a bit sketchy. The health system didn’t seem to be fair. But the graphics aren’t bad, the game itself is pretty good! ]
The game is fun, and the fast pace makes sense considering the level design. The zombies take too long to kill, and there are some issues with the parallax, but it’s good.
Game was good and it had cool audio
I like the animations
I didn’t like how the enemies had so much health
The game was pretty fun. There was nothing confusing about the game. The graphics were pretty good. The characters were cool, I loved the peepers and Megatron was cool. I’m not sure if there was a storyline. The game made sense and I experienced no bugs. I’m not sure what they could do to improve the game.
Art is fine, some enemies aren’t layered correctly, nice health and lives system (6/10)
Fun was ok but really bugged me and couldn't play after dying. Cool graphics and characters were ok. Could improve everything more and can fix the death screen.
The capybara moves pretty fast, I’m not sure why a fish from subnautica is here though, or what most of the enemies are, overall pretty fun
Game performance is good as well as the graphics, has a lot of action too, trying to figure out the story was pretty confusing since there was a zombie, aliens, and transformer at the end but they were pretty cool. There weren't any bugs. Some improvement that could be implemented would add more action at the beginning.
The parallaxing and choice of enemies was very interesting, but I do not understand why a sonic character is needed for a death screen.
The thing I like the most about this game is how some enemies can hide behind trees and how the player is able to jump on branches. Something to make this game better could be to include some instructions as to what the objective is.
The game is challenging but has all the premises of a great platformer. Love the many enemies involved and the amazing gif that plays when the game resets. No story and no bugs were present
The graphics for this game could be better, but they are not awful. I was a little confused on what was going on however since none of the sprites seemed to be related to each other.
The graphics of the game were pretty good, I think there is a storyline but it isn’t explained at all. The game mechanics work perfectly and the health system I understood even if it took a bit for me to realize where it was. I’m a big fan of the cover screens. The storytelling itself can be worked on, because I can’t tell if there is one or the game is built with ideas. I’m a bif fan of the wasd controls installed.
At the start the green monster is a little buggy as he can go into the floor and sometimes starts rotating. The design of the game is nice and looks really well thought out. The animations are also really nice. The ladder at the end is also a lil buggy as it wouldn’t let me go up the first time. The death screens were pretty funny too.
The game's graphics were kinda basic, but still goofy enough to still be good. It was kind of hard to tell if I had a gun and how many lives I had because it was hard to see for me. It has no plot and it's a bit confusing. But overall, its a decent game because it works and you can beat it. -needs a storyline
Fun the movement felt choppy but overall it was fun and i didnt see any bugs
It was a very decent game. The only thing that confused was that why was there a buff Megatron from Transformers?
great gameplay, very engaging. The art is nice and put together the difficulty is perfect.
I really liked the enemy design and the visual gags in the backgrounds. The levels were long enough for fun to be had but not so long that I was getting tired of dying. 9/10
7.75, the game was pretty alright, best strategy is to run past all the enemies, the health bar appears behind the windows and probably other items, the bullets could travel faster, and a way to know when a bullet hits an enemy would be nice
This game was overall fun to play, I think the parallax was a little too much but overall the movement felt good and the graphics were funny, 8/10
I had a good time playing. It wasnt too difficult, but wasnt too easy either. The platforming on stage two where there were the green platforms was too easy and I could just jump over the purple goo.
The hitboxes on the big green guy was weird and I think the zombies were a little too tanky, and the rest is too easy. And with most games, I want a reason to not spam the gun.
Game mechanics are functional so that’s good
Artwork could be improved since some sprites are blurry
I couldn’t tell what the storyline was
The health counter should be more visible
Its good i don’t see what the gun does to the enemies but its good
The gameplay was pretty fun and the game itself ran smoothly. The game’s graphics could’ve been better but it was still enjoyable and kinda funny. I didn’t find any bugs and from what I could see, there were no storylines. The characters seem pretty random and didn’t really add much lore into the game. Could improve with better graphics and maybe a longer game. A storyline could help with making a longer game.