Pro-Dress will now be worth 3 Points per week starting 10/9
Starting next week, we will be testing an A/B Schedule for English.
A Week
Mon - Third
Tues - None
Wed - Second
Thur - First
Fri - None
B Week
Mon - Third
Tues - None
Wed - First
Thur - Second
Fri - Third
Start off the day with the warm-up
Read the article, summarize and share your thoughts. Would this be something you would enjoy or is Musk using this technology to put game devs out of work? What do you think?
https://currently.att.yahoo.com/tech/gaming/articles/elon-musks-xai-seeks-video-200550402.html
Half page
Three Points
CARTKour Games
AM
https://gd.games/venush/cart-parkour
https://gd.games/adri25/cartkour?authuser=0
https://gd.games/king_applesauce/waitttttttttttttttttttttt-is-t?authuser=0
https://gd.games/ben_pock/possible-fog?authuser=0
https://gd.games/slugger8125/cartventure---10-5-5-26---copy?authuser=0
https://gd.games/games/a1507481-45e3-41cc-b2e6-3ba91c881bf4?authuser=0
https://gd.games/david_alba/cartious?authuser=0
https://gd.games/sykoz/wizard-man-run?authuser=0
https://gd.games/games/46352c83-7020-41ef-bd75-2a2e471cb2ae?authuser=0
https://gd.games/gammering5000/cartkour?authuser=0
https://gd.games/the_cookie/cart-parkour?authuser=0
https://gd.games/games/95150e26-dd74-4c5e-bbaf-186e3ec8a8d0?authuser=0
https://gd.games/games/bd2e9a92-8209-41e4-8b28-10a88bf4d6a4?authuser=0
https://gd.games/mixmastermonty/cart-gobbo?authuser=0
https://gd.games/maxweli/concept-test?authuser=0
https://gd.games/games/61ed2e41-4927-438f-8ffe-b5d0c6bb445a?authuser=0
https://gd.games/eli-hamel/hunt-for-megatron?authuser=0
https://gd.games/thesecondtry/some-parkour-game?authuser=0
https://gd.games/megabus/cartcore?authuser=0
PM
https://gd.games/aydeny/cart-game?authuser=0
https://gd.games/belindacs/cartkour?authuser=0
https://gd.games/braylono_phanmchez/cart-project?authuser=0
https://gd.games/cj13/cartkour?authuser=0
https://gd.games/games/c1c3e3e2-7070-497e-94d4-9293a679ce9e?authuser=0
https://gd.games/aaflip/cartkour?authuser=0
https://gd.games/towal2007/cartkour-to-class?authuser=0
https://gd.games/games/39452c4d-b771-4a0f-ac81-95baa6243139?authuser=0
https://gd.games/fire_knight26/cart-game?authuser=0
https://gd.games/games/527bad6c-359c-4823-9968-76638b507826
https://gd.games/games/c969df84-72e4-4218-b9b4-baa8ef1398f4?authuser=0
https://gd.games/instant-builds/8f8e05aa-2dba-4dfd-a1ea-f44e921fd256?authuser=0
https://gd.games/asterdust/chief-knot?authuser=0
https://gd.games/games/b6101111-9a29-4cb1-8732-260a5e94d0ae?authuser=0
https://gd.games/mikeyp000035/g-dev-project?authuser=0
https://gd.games/games/f5a1449d-4147-4713-96fa-4ffb14224227?authuser=0
https://gd.games/games/13c0b5f2-dcf6-48a3-9863-c2efcfe768d8?authuser=0
https://gd.games/yojimoji/cartkour?authuser=0
https://gd.games/squirrelsrainyday/fixed-kitty?authuser=0
https://gd.games/games/690adf8d-1424-49c0-bf04-eb95370c4d94?authuser=0
https://gd.games/games/e3bfeb1f-33be-414f-92f4-d93377cbd3f8?authuser=0
https://gd.games/mayorofass/night-at-cart?authuser=0
Play all of the games and in a google doc, choose your favorite game and write about it. What was fun? Is there anything that could make it even better? Take two snips of the game and include in the google doc.
Half page as always
It is worth three points
What are you learning?
Gdevelop
Adding force
External Events
Why is it important?
This is what we use for 2D games
How do you show that you understand? What is the assignment?
Follow the directions and complete the lesson with me.
Once you are finished, add all the elements we went over today in your CARTKour Game
Create an animated bat in Piskel and animate it
Insert the bat in the game
Go to your events
Condition: Hero + Distance between two objects + Hero & Bat 300
So what we are saying is When the hero comes 300 pixels from the bat, the condition is met
Action: Add a force to move toward an object
Object : Bat
Target: Hero
Speed:200
We have done this already with the bad guy so we are just repeating but with the bat
Add a new event
Hero is falling and in collision with Bat then delete bat
Add a new event
Hero is in collision with Bat then delete bat Change scene to Untitled scene
Create a new Sprite and call it Blade
Open up piskel and made a blade
Add a platform and place your blade
Create a sprite in piskel pointing right and name it ArrowRight
Create a sprite in piskel pointing left and name it ArrowLeft
Place them in the game pointing towards your blade
Now we are going to create an External Event
This is an event that works in every scene that you connect it to.
Create a new External Event
Name it Enemies
Double click your external event to open it up
Click on choose the scene because we want to connect this to our untitled scene
Add an event in our Enemies External Event
We are going to be messing with variables now so make sure you understand what is happening
Condition: If blade collides with arrow right
We are going to create two variables
The first variable is going to be the blade going one way and the second variable is going to be the blade going the other way so that when the blade touches one arrow, it switches variables to make the blade co the other way. This would be similar to a guard walking back and forth.
Create the action Change Variable Value
Name the variable Walking
Click "Click to add it" to open up your scene variables
You can see we have created a variable called Walking, it is a number and it starts at 0
If the blade collides with arrow right, it changes the variable to 0
Now lets create another event so that the blade collides with ArrowLeft and changes the variable to 1
We want to trigger both of these once while true
Now we have the variables set up but we need to add an event the gives the blade force
Create new event
Condition: Variable value + Walking + 0 (Zero being our 0 variable)
What are are saying is when the Walking Variable is 0 then do this action then add force to move toward an object (just like we did with the bat)
Add force to move toward an object
Object is the Blade
Target Object Arrow Left
Speed 100
Next duplicate the event you just created but this time you want the variable to be 1 and the blade is moving toward the ArrowRight with an instant force of 100
When we save and test, it doesn't work. We have to go to the scene and link it to the event.
Test
Add some rotation to your walking variables
Next we will hide the arrows in our game
In scene events under camera
Create an event
The condition is always and the action is Hide and the object
Make the blade flip when it is going one way and not flip when it goes the other way