Start off the day with the warm-up
Today you are to play each game (all of them and give me a fair (but NOT cruel) review. What was good? What was confusing? How would you describe the game's graphics? What did you think of the characters? Was there a storyline? Did the game make sense? Any bugs? How could the game be improved?
I will be sharing all your reviews with you so you can get some feedback before the Showcase Project
Create a google doc and add your reviews for EVERY GAME (except yours)
It looks like the games run smoother on the Edge Browser
AM
https://gd.games/games/495e8049-c655-4026-84c0-9ca2a359f0a9?authuser=0
https://gd.games/games/979b2ade-ef71-4de7-9965-fc745118bb90?authuser=0
PM
https://gd.games/games/b1a5696f-c475-4986-9d8d-c9f89c45dd00?authuser=0
https://gd.games/games/c1c3e3e2-7070-497e-94d4-9293a679ce9e?authuser=
https://gd.games/josiah_u/boa--constricting-of-the-golde?authuser=0
https://gd.games/games/c049d71a-80cf-4406-a352-a4e8e956adea?authuser=0
https://gd.games/games/b3f795b9-c437-49a1-bdbe-49be273881fb?authuser=0
https://gd.games/asterdust/codename-capybara---copy?authuser=0
https://gd.games/games/c76d3513-668e-479c-b55a-7838e0cdf4da?authuser=0
https://gd.games/instant-builds/7361c3e2-2886-4ad1-88d0-b4337310b94e?authuser=0
What are you learning?
Game reviews
Why is it important? What is the assignment?
Learn what others think of your game
How will you show you understand? What is the assignment?
Review all the games and turn in for credit
3 points
Melee Attack
Create a platform and give it the platform behavior
Add a new Object
Sprite
Name it Hero
Give it Platform Character Behavior
Name the first Hero Animation "Idle"
Create a second animation with your Hero swinging a sword
Name the animation Attack
Open your Attack Animation
Add a second colission mask for the sword.
DON'T GET ALL WILD WITH THE MASK! SIMPLE SQUARES!!!
Create an Enemy
Go to your events
Condition
Variable Value
Create out scene variable
Copy the condition into a new event and change the variable to 1
For your action if condition variable is 0, you want to set your Idle Animation to 0
Change the animation on variable 1 to attack
We want to start the game off with the attack variable set to 0
In the event At the beginning of the scene, delete the action and add change variable value
Attack
Set to
0
Set the Hero to flip
Now set the opposite for the right key
This part feels kind of tricky but whatever
Create a new event
What you want to happen is that after the melee attack animation plays once, it stops and changes the scene variable to 0
This is kind of like the blade we did earlier
The action will be to change the scene variable of attack to 0
Time to add ther attack
Create a new event
We want two conditions
First condition: Key Pressed Z
Second Condition: The current animation of the Hero is not set to the attack (we will be using inverse)
The reason is that if the animation is already set to the attack, you don't need to change the animation
The action you want is to change the scene variable to 1 (from Idle to Attack)
Add a condition Hero in collision with bad guy and trigger once
Now you need to create a sub event so that it's only going to delete when you are in the attacking animation
If you don't, it will always delete them whenever you are in collision
Now add the action selete bag guy in the sub event