slow movement makes the game less enjoyable good art though
Score: 7/10
Notes: Decent game, good graphics, hate stretching out my hand for controls, and the pacing is slow.
The game design is really good, I really like the sprite design of the main character and the enemies looked pretty good. The only problems I would say this games has is that there are some bugs. The first thing is that if you try to shoot before you have the gun, the projectiles come out of your left foot. The other thing is that if you die when on a ladder the game doesn't reset the animation when you respawn.
This game was good because of the art. The gameplay however was really confusing. I wasn’t sure what was going on during the game. The graphics were good, but the animations were lacking and poor in some cases. The characters were good, the story line was unclear in the beginning, but the game made sense. There weren’t any major bugs. The game could be improved by improving the animations, and making the character faster.
Overall: 6/10
Graphics: 7/10
Story: 5/10
Ease of Play: 6/10
Notes: Audio extremely bugged. Slow gameplay. Loved the art, but no walking animation was there. Liked how you only pulled out the weapon while near enemies.
Codename Capybara was a standard side scroller platform with shooting. The keybinds were a little painful, requiring the left hand to operate the arrow keys and space, but other than that standard. The art was really, really good. The character, enemies, and capybara all look great. The main thing I would recommend in terms of improvements would be the speed. The player moved pretty slowly and didn’t jump that high, leading to the impression the entire game was slow.
This game had a lot of good elements. The art is very good and I think the idea of getting a gun when close to enemies is interesting. However, the bullets were pretty slow along with the character movement, which made dying worse as I would have to slowly go through the level again.
It was overall a good game, it wasn’t confusing, it has good animations and sprites with decent graphics and has some silly animations. There were many bug lookers climbing down the ladder and dying, but it wasn’t too bad at all.
The game was fine. It was pretty slow and the sound needed to be lowered, my ears got yelled at. There was nothing confusing about the game. The graphics were really good, but you can tell it was rushed a bit later on. The characters were cool. I’m not sure what the storyline was. The game made sense to play and there were no bugs, but I found out that you could go through the floor. The game can be improved by making the character a bit faster, lower sound, and the shooting was a bit weird.
I like the story. The art is also very good. The score and health systems work as intended. However, the game itself is very slow. The MC doesn’t walk, and there is a disparity between the MC’s design and the enemies’ designs. Also, there is a sound that plays too many times when you pass through. There is a bug where you go through the ground as well.
2/10
[ Whoever the artist is, they did a great job with the graphics, and they aren’t that bad. But the mechanics are terribly horrible, the jump button isn’t good and the bullets barely go fast, ]
The movement and animations were cool
Collisions with the red things had a big hitbox and made it hard to pass
The story was cool and I liked how the gun would spawn when u were in contact with a enemy
Fix the hitbox and add some more moving features
Art is good, Can fall through floor if you press down, bad gun system (4/10)
The artwork was very detailed, especially the capybara at the end, but the sizing of everything was a little weird and the movement was very slow, overall good though
It was really good and fun, not confusing at all, graphics were good and the characters were cool. The storyline was good and made sense easily, no comment on the game improvement.
The art is visually pleasing, but there are some issues. Before the gun becomes visible, the character shoots from his foot. The gun still shoots even if it is not visible, making for a strange looking game. Furthermore, the animations and poses are inconsistent.
The character and the animation were top Notch, but the game play was kind of boring and there was some bugs involving the ladder when going down, the game wasn't confusing. I would fix that bug to make the game better.
Lots of animation bugs and no capybara in sight. The character looks really cool and this teaches me that art isn’t as important as game play
The artwork is very well detailed, but the animations are a little wonky. Poor storyline, but still a decent game.
I really like the art, but you can accidentally climb through the floor by pressing down and reset your progress.
art is good but the game is very janky, shooting is somewhat weird due to the position of the gun and the movement feels weird
The playable character has a cool design, but he moves very slow and stands out a lot from the environment which seems to have a different art style. The playable character’s jump is too low and he has too fast of a climbing animation and no running animation. I would suggest fixing the animations and changing the control format to “wasd”
this game is broken. Climbing makes me fall through the floor indefinitely. Cannot play.
No capybaras even. Movement is slow and tight and not like a good tight like a bad tight. Arts alright but not my cup of tea. 5/10
Very enthusiastic character animation even if half of them (the climbing animation) break the hitboxes. The character design is cool but the player is soooo sloowww and the jump feels awful.
7 TOO SLOW! Everything is too slow, walking it slow, bullets are slow, climbing is slow, minus the climbing animation which is too fast, also its unclear how the gun works
Drawings look really good and fun, movement is too slow and boring. 4/10
It was very slow paced and boring at times. I think overall there is a lot of potential. I thought it was cool that the gun would only show up at certain times for the game
Getting off a ladder makes you fall through the floor if you don’t jump before landing. The gun can shoot when you’re close to where you pick it up but not enough to actually pick it up. I think that the movement should be wasd so you don’t have to take your hands off the movement keys to shoot. And with most games, I want a reason to not spam the gun.
Cool artwork
Not sure what the story is
How does this tie into Capybaras?
Awesome visuals like to play
The character and bullets are very slow, but the art is well done.