If you come to class late, you will not receive your point for the day (unless you are as bus rider and the bus is late) Remember, this project is now your job for the next few weeks. You can't show up to work late too often or you will not have a job for long.
When I was 18, caller ID was new (yes, I am that old). There used to be a company based in Morgan Hill, California called CIDCO. They were boxes that you attached to your phone. I worked for them briefly as tech support, people would call in and I would troubleshoot their device for them. My territory (where I took calls from) was the Jamaica area of Queens, New York. My work day started at 8am THEIR TIME! This meant I needed to be on the phones taking calls at 5AM on the dot, not strolling in at 5:00am, taking calls as soon as the shift started.
I was absurdly good at it, my boss loved me from the first day of training and I enjoyed it.
The problem was that I also enjoyed going out and we had a friend that was the manager at a 24 hour fitness so he would let us all mob in at 10pm every night to work out, play basketball and act like fools. It was always a good time every single night, so much fun that we wouldn't get out of there until around 1am.
I tried my best to make it to work and be ready by 5am but my body was too tired to make it there daily. My boss talked to the HR lady and gave me more chances than I deserved but in the end, they had to release me because they could not count on me. My boss still really liked me and we totally left on good terms but it was my job and I wasn't holding up my end.
At that time in my life, friends and fun were more important that making money. The pay was really good compared to other jobs in the area but that was not my mindset. You are all moving into this phase of life and you need to decide what you want out of life.
I ended up getting a job selling shoes at the outlet mall in Gilroy but that is a story for another time.
Start your day off with a Warm-Up!
125 Words/3pts
Game is due April 24, 2026
Why is it important?
It's time to come together and create using the tools you have explored
How do you show that you understand? What is the assignment?
You and your team will create a game based on one of the 4 poems from this unit. You can take creative liberties: turn “For That He Looked not upon Her” into a game with Sirens, a ship, and somehow a mouse, trap, fly, and flame.
How you do this is up to you, your technical ability and your imagination!
Game Requirements
15 Full Minutes of gameplay - 15 Points
English Standard: RL.11-12.4
Literary devices found in poetry: simile, metaphor, personification, alliteration, juxtaposition, irony, imagery, analogy, symbol, tonal shifts, allusion, repetition, see Baymiller if you found others!)
You MUST incorporate 3 DIFFERENT literary devices from the poem transformed into some aspect of your game:
Mechanics
Visual elements
Characters
Level/environment design
10 original 3D assets (they must be 100 percent original and not based on someone else's work). - 10 Points
English Standards: RL.11-12.4, RL.11-12.7
5 of your 3D assets MUST come directly from lines in the poem your game is based on (i.e. mouse, trap, fly, flame, speckled road scored with ruts, dasheen leaves, kerosene tins, rye & barley, reapers, knights, etc.)
Your 3D assets must be as realistic as your talent allows and must include color
If you complete your assets or the game early, create more.
You will not be done with your game until the deadline.
Your game must have a purpose or goal (meaning you are not just walking around).
English Standard: RL.11-12.3
Identify whether the poem portrays internal conflict, external conflict, or both.
If the poem’s conflict is internal, how does your game turn the character’s emotional or psychological struggle into something the player can actively experience?
If the internal conflict happens within the speaker (doubt, guilt, fear, desire, identity), how do your gameplay mechanics allow the player to engage with that inner struggle?
How does your game externalize the speaker’s internal conflict through mechanics, choices, obstacles, or consequences so that the player participates in the struggle?
If the poem’s conflict is external, your game must translate that power struggle into interactive systems. How does player interaction embody the tension between the speaker and the opposing force?
If the central conflict involves an outside force (another character, society, nature, fate), how do your gameplay mechanics allow the player to directly engage in that struggle?
What should the player feel when confronting the external force?
Do sound or lighting changes signal confrontation?
Does atmosphere communicate threat, tension, inevitability, or hope?
Points
Each day during this assignment, you will earn a participation point - 20 Points
You are expected to be working on your project with your team during this time. If you are on your phone, watching videos or otherwise not working on your project you will lose your point for the day.
40 Points Total