THE MOST IMPORTANT THING I CAN GO OVER TODAY
This is your final big project, the last real big one of your entire high school scholastic career. You are expected to be working on your project during this time, it is your job. If you are getting fried, step out, get some water, reset and maybe work on as bonus level, mini game, cut scene, music what whatever it is that you enjoy that you can add to your game.
This is work time.
TO EXPORT LEVELS BETWEEN GAMES
STEP 0: Insert an external drive it literally will not work w/o it (i promise)
STEP 1: Open your content browser!
STEP 2: Right Click Your Level
STEP 3: Open "ASSET ACTIONS"
STEP 4: Hit MIGRATE
STEP 5: Check all the levels/assets you want added into a new game
STEP 6: Find the content folder in your second game
STEP 7: Click that content folder
STEP 8: Re-open your game and it should be there
STEP 9: If its not then its probably asking you to import the changes in the bottom right
STEP 10: If its not yelling at you try again or cry
[another note i dont know why unreal freezes when it does but maybe people just have computer that crash]
Brought to you by Marbles
Start your day off with a Warm-Up!
Today you are going to get into your final groups. They must be 3-4 people MAX!
You will need a programmer, an artist and someone with English Skills that will manage the project.
For the warm-up today, tell me your thoughts on your group. Who will be in it? what will their roles be? What is a poem that you have read in class that could make a good game? How would the gameplay work? What are you ideas for this game? Bloviate!
125 Words/3 Points
Game is due April 24, 2026
Why is it important?
It's time to come together and create using the tools you have explored
How do you show that you understand? What is the assignment?
You and your team will create a game based on one of the 4 poems from this unit. You can take creative liberties: turn “For That He Looked not upon Her” into a game with Sirens, a ship, and somehow a mouse, trap, fly, and flame.
How you do this is up to you, your technical ability and your imagination!
Game Requirements
15 Full Minutes of gameplay - 15 Points
English Standard: RL.11-12.4
Literary devices found in poetry: simile, metaphor, personification, alliteration, juxtaposition, irony, imagery, analogy, symbol, tonal shifts, allusion, repetition, see Baymiller if you found others!)
You MUST incorporate 3 DIFFERENT literary devices from the poem transformed into some aspect of your game:
Mechanics
Visual elements
Characters
Level/environment design
10 original 3D assets (they must be 100 percent original and not based on someone else's work). - 10 Points
English Standards: RL.11-12.4, RL.11-12.7
5 of your 3D assets MUST come directly from lines in the poem your game is based on (i.e. mouse, trap, fly, flame, speckled road scored with ruts, dasheen leaves, kerosene tins, rye & barley, reapers, knights, etc.)
Your 3D assets must be as realistic as your talent allows and must include color
If you complete your assets or the game early, create more.
You will not be done with your game until the deadline.
Your game must have a purpose or goal (meaning you are not just walking around).
English Standard: RL.11-12.3
Identify whether the poem portrays internal conflict, external conflict, or both.
If the poem’s conflict is internal, how does your game turn the character’s emotional or psychological struggle into something the player can actively experience?
If the internal conflict happens within the speaker (doubt, guilt, fear, desire, identity), how do your gameplay mechanics allow the player to engage with that inner struggle?
How does your game externalize the speaker’s internal conflict through mechanics, choices, obstacles, or consequences so that the player participates in the struggle?
If the poem’s conflict is external, your game must translate that power struggle into interactive systems. How does player interaction embody the tension between the speaker and the opposing force?
If the central conflict involves an outside force (another character, society, nature, fate), how do your gameplay mechanics allow the player to directly engage in that struggle?
What should the player feel when confronting the external force?
Do sound or lighting changes signal confrontation?
Does atmosphere communicate threat, tension, inevitability, or hope?
Points
Each day during this assignment, you will earn a participation point - 20 Points
You are expected to be working on your project with your team during this time. If you are on your phone, watching videos or otherwise not working on your project you will lose your point for the day.
40 Points Total