Start off the day with the warm-up
This is a really interesting article about AAA vs Casual Games
https://gdevelop.io/blog/aaa-vs-casual-games-trends-indie-devs
Read, respond and summarize
125 words, half page
3 pts
This is a good site on reducing polygons to make your object render faster
https://all3dp.com/2/blender-how-to-reduce-polygons/#google_vignette
What are you learning?
Blender Tools
Career Exploration (last hour)
Why is it important?
We will be working on 3D Painting
How do you show that you understand? What is the assignment?
Turn in your painted monkey, your golden monkey and either a painted head or creature from yesterday
Worth 3 Points
Career Exploration
Step 1: Choose a Career
Pick one career that genuinely interests you. It can be something you’ve always considered or something new you’d like to explore.
Step 2: Research Your Career
Use at least two reliable sources such as:
Answer the following questions in your research notes (you may include this in your presentation notes or a short written document):
What does someone in this career do?
What education, training, or certifications are required?
What skills and personal qualities are important for success?
What is the typical salary range?
What is the job outlook (growth, demand, or stability)?
What is the typical work environment like?
What opportunities exist for advancement?
Why does this career interest you personally?
Use Google Slides, PowerPoint, or Canva to make a 5–7 minute presentation that includes the following slides:
Title Slide (Name, Career, Image)
Overview of the Career
Education and Training
Skills and Qualities
Salary and Job Outlook
Work Environment
Reflection – “Why This Career?”
Works Cited (2–3 reliable sources)
Worth 3 Points
3D Paint
Start a new Blender project and delete the cube
Click ADD>MESH>MONKEY
Right Click on the Monkey and select Shade Smooth
Click the Modes Drop down (top left) and select Vertex Paint
Then click the Active Tool and Workspace button to show the properties
Enable the mesh symmetry on the X axis just like you did with the head
Select a color and test it out by painting the monkey
Notice when you are in Viewport Shading Solid Mode you can see the color but if you are in Viewport Shading Material Preview Mode, you can't. This is because you do not have a material set
Click on Object Data Properties
Click on Color Attributes
Notice the attribute you just created
Name it BrownMonkey
Click on the Shading Workspace
Click on New to create a new material
This will open up Principled BSDF which use physically based shaders (based on physics). The Principled BSDF is a combination of multiple layers to make it easier to use, as you can simply see by looking at the node there is not only Base Color and Roughness but also Subsurface Scattering, Transmission, Metallic, Clearcoat, Sheen etc.
Click back on the object data properties and open Attributes
To the left of your Principled BSDF, Click ADD>Input>Color Attribute
Drop your Color Attribute down to the left of the Principled BDSF
Connect your Color Attribute Node to your base color node
You should now see the color on your monkey
Notice the attribute has the same name. You are taking this color attribute and sending it to your base color
Go to your sculpting workspace and select VERTEX PAINT MODE
Paint it! You may also use SHIFT + K to paint the entire thing but practice painting
Click on Color Palette in your properties and click new
Select a color on your color wheel and then click + to add it
Paint some of the monkey with the new color
Change the strength of the brush so you can see that it paints with a little opacity
Another one...
Add monkey
Right Click Shade Auto Smooth
Edit Mode
Face Select
Materials
Add (plus)
New
Call it Monkey
Click Base Color and choose a goldish color
Click Material Preview Mode and you should see your gold Monkey
Explore the settings and get to a color you like
Select the Eyes by holding Shirt + Click
Then add a new material by clicking the +
After clicking +, click New
Name the Material EYE
Change the color to a color you like then click assign