A - Week
Start off the day with a warm-up
Alright, senior year is 25% completed. What has gone great this year? What has gone not so great this year? Has anything really suprised you/ something good or bad that you had not expected? Talk about this final year of high school.
Half page minimum (125 words)
3Pts
IF YOU ARE LOST OR BEHIND, NOW IS THE TIME TO GET CAUGHT UP. NOBODY SHOULD BE WALKING AROUND, SOCIALIZING, OR PLAYING ON YOUR PHONE AT THIS TIME. IT IS TIME TO COOK.
You are to be working on your game or Frankenstein only - This is not a suggestion *
Project Due Dates
Game Delivered by the end of class - Dec 8th
Design Doc - Dec 8
Presentation - Dec 8
Showcase Game
What are you learning?
Game Development
Why is it important?
This is your showcase project, you are to create a game that is ready to be published and distributed
How do you show that you understand? What is the assignment?
You are to create a 2D (save 3d for Unreal) video game with your assigned team, the game must be based on a Community Benefit Organization or the Frankenstein Book.
A community benefit organization (CBO) is an organization that aims to positively impact the lives of their community, and the term is often used to describe non-profit charities that focus on community well-being. While it can refer to a wide range of organizations, from local food banks and youth programs to tax-exempt hospitals that must provide a community benefit to maintain their tax status, some prefer the term CBO over "nonprofit" because it is more descriptive of the mission. Other community benefit organizations could be a school, a service club, a swim and dive club, Poverello House, Ronald McDonald House, Fresno Mission, First 5 Fresno, Central California Food Bank, Fresno Zoo, Fresno Arts Council, Community Hospital, Marjaree Mason and many more!
If you are trying to compete and actually win at showcase, I would must create a game for a CBO. Other labs are working on serious topics compared to some weirdo who created a monster out of body parts just to be famous.
Your showcase project is broken up into three parts
Plan
Game
Presentation
Plan
Put together a "Pitch" document explaining the game you are going to create.
Include the members of your team, an explanation of your game, what each team member is doing, the characters you are going to create, a timeline to completions with info on what each team member will be doing each week.
Include lore/story, game mechanics, instructions of how to play, object of the game, and anything else you can tell me to get a clear idea pf your vision for this game.
I will be doing weekly progress checks based on these weekly timelines.
Your timelines need to be specific (what exactly are you doing this week), it is to be used as a roadmap to completing the game.
The purpose of this is to be a roadmap for your completing the project. Each week you will modify the doc as needed
You will resubmit this every Friday with updates, changes and tasks checked off when completed.
Worth 5 Points - Due 10/24
Game
I. Game must have three levels
1. Level 1- 2 Points
2. Level 2 - 2 Points
3. Level 3 - 2 Points
Each level needs approximately 5 – 8 minutes of gameplay (Minimum 5 minutes each level)
II. Start Screen - 1 Points
Start Screen must have game play directions and art
III. Animated Movement (left, right, jump, fall, climb, idle, fight, etc.) - 1 Points
IV. Layers and camera movement (parralax) - 1 Points
V. Respawn- 1 Points
VI. One animated boss for each level - 3 Points
VII. Art
All art must be original works created by your team (No Clipart, Kenney, Opengame, etc.)
Ten Different Animated NPCs with movement. - 10 Points
VIII. Life System - 1 Points
IX. Sound - 3 Points
X. Victory Screen - 3 Points
XI. Story Telling/Story Development in the game by NPCs or Cut Scenes - 5 Points
You may earn an additional 5 extra credit points if you connect and actually work with a CBO on this project.
Total 35 Points
Presentation
You will need to present your project for showcase and judged on the following criteria
Content Knowledge and Organization
Presentation is exceptional. Presenter presents information in a logical and interesting sequence. Presenter has a strong understanding of subject matter. Audience members can effortlessly understand important concepts presented. Presenter answers all questions with impressive explanations.
Presentation Skills
Eye contact is held, with minimal return to notes or slides. Presenter uses a clear voice, and pronunciation of terms is accurate. Audience members can hear presenter with ease. Presenter is confident and comfortable. He/She makes necessary movements during the presentation, and hands are never in pockets. Presenter is professionally dressed.
Participation and Teamwork
Every team member actively participates in a well organized presentation. Transitions are brief and smooth between topics and speakers.
PowerPoint and/ or other Visual Aids
Graphics explain and reinforce presentation. The slides are without mechanical error. Text is easy to read and compliments slide background. Information on slides is clear and relevant. Information adds to presentation to help clarify verbal points.
Open Gdevelop
Create New Empty Project
Desktop Full HD 1920 x 1080
Add new object BUT this time from the asset store
Search for Cat
Select Pet Cats
Add these assets to my scene
Create a tiled sprite for the floor
Give it the platform behavior so the cat can move
Give your cat the Platform Character Behavior
Add the floor and cat
Add a few cats for fun
Go to
Login with your CART Account
You are going to create some art for the this CAT game.
make sure fast mode is off
Select Landscape Ratio
Select Art
Put in a prompt about cats
Generate some images and download one (it doesn't matter which one)
Launch Photoshop
Create a new file
Remember when we created our game at 1920px x 1080px?
Create this size
Now we will place the AI Art that we created in out photoshop project
File
Place Embedded
Grab the corners of your Cat Art and make it fit in the space
Click Window
Make sure your character and layers are selected
Use the character panel and the Text Tool to name the game then make it fit
In your layers panel
Double Click the text that you just created
Explore the layer styles to make the text to your liking
Export your file
Click File > Export > Export As
Export your file as a JPG
Save it somewhere you will remember
Go back to Gdevelop
Select your game settings
Icons and thumbnail
Choose a file
Select your thumbnail
Next we will resize the art for windows 512x512
Go back to Photoshop
Click Image
Canvas Size
Change the canvas size to 512 x 512 (pixels)
With the Cat Layer selected
Click Edit > Transform > Scale
Scale the cat so that it fits in the frame
With the text selected, do the same thing
Export the file just like you did with the large version
File > Export > Export As > jpg
Once your file is saved, go back to gdevelop
click settings > icons and thumbnails
Add the image you just exported
Click on Properties
Add info on your game
Now we are ready to publish your game
Click Share
If you choose gd.games, you can make it like and available for other people to play without the link
If you choose desktop, you will create a portable version that you can take with you
On desktop, select one-click packaging